Showing posts with label Unit 33. Show all posts
Showing posts with label Unit 33. Show all posts
Monday, 8 June 2015
Pitch feedback
Pros:
- We have shown development within our decision of our animation, we first was going to use lego however, we have shown that using lego show make our animation look like we wasn't taking it serious enough, so we have shown development of wanting to change our original idea to paper cut outs, as we felt it best suited the charity and would be the most effective way.
- We have shown a clear understanding of the background of Help for Heroes, and have shown good research building up to the creation of our animation.
- We was able to explain the purpose of Help For Heroes and give examples of what they do. Within our chosen idea we have given a clear understanding of what the charity does.
- We have clear understanding of who our characters are and what they are doing within our animation. we have shown good detailed illustrations with some explanation of who they are and what role they were doing.
- We have given a clear understanding of what Mise-en-scene is and how it is involved in our animation we have clearly described what effect we are using and the props lighting and costumes that will be used in our animation.
Cons:
- The concept of our idea wasn't correct the first time we came up with ideas due to us not having a full understanding of Help for Heroes. We have improved this by researching Help for Heroes in more detail and then we have chosen to use a life story of a wounded soldier. This has helped us come up with more ideas that tell a better story and relate to Help for Heroes the best.
- Within our storyboard we have given a good visual look however there isn't any writing to also explain in more detail about the camera angles and what is happening. we have used the same storyboards but underneath each drawing we have added in the camera angle and also what is occurring within the frame.
- We didn't explain who the target audience was we was aiming for so and to improve we would need to show a full understanding of who the target audience is and who we are aiming it towards.
- For our set designs it wasn't clear exactly what we was doing. we had explained our different sets we was going to use but wasn't explained in enough detail. To improve this we have now drawn out the set designs we are using and then underneath we have explained in detail why we are using them and in what part of the animation they will appear.
Animation Timeline.
1833 (180 AD)
Zoetrope
1984 Fully CGI - animation film - The adventures of Andre and Wally B
2003 first flash - animation film - Wizard and giants.
The zoetrope consists of a cylinder with slits cut
vertically in the sides. On the inner surface of the cylinder is a band with
images from a set of sequenced pictures. As the cylinder spins, the user looks
through the slits at the pictures across. The scanning of the slits keeps the
pictures from simply blurring together, and the user sees a rapid succession of
images, producing the illusion of motion.
1824 Thaumatrope
A disk or card with a picture on each side is attached
to two pieces of string. When the strings are twirled quickly between the
fingers the two pictures appear to combine into a single image due to
persistence of vision.
1833 (180 AD)
Zoetrope
The zoetrope consists of a cylinder with slits cut
vertically in the sides. On the inner surface of the cylinder is a band with
images from a set of sequenced pictures. As the cylinder spins, the user looks
through the slits at the pictures across. The scanning of the slits keeps the
pictures from simply blurring together, and the user sees a rapid succession of
images, producing the illusion of motion.
1868 flipbook
1953 Filmed in stereoscopic 3D Melody Short film
1868 flipbook
A flip book or flick book is a book with a series of pictures that vary
gradually from one page to the next, so that when the pages are turned rapidly
the pictures appear to animate by simulating motion or some other change.
1888 Kinetoscope
The Kinetoscope is an early motion picture exhibition device. Though
not a movie projector, it was designed for films to be viewed individually
through the window of the cabinet housing its components. It creates the
illusion of movement by conveying a strip of film bearing sequential images
over a light source with a high speed shutter.
1908 Fantasmagorie
French animated film by Emile Cohl.The film was created by drawing each frame on paper and
then shooting each frame onto negative
film which gave the
picture a blackboard look.It was made up of 700 drawings, each of which was
double-exposed (animated "on twos"), leading to a running time of
almost two minutes.
1917 El Apostol
El Apóstol (Spanish:
"The Apostle") was a 1917 Argentine animated film utilizing cutout
animation, and the world's first animated feature film.
1925 Felix the cat
Felix the Cat is a cartoon character created in the silent film
era. His black body, white eyes, and giant grin, coupled with the surrealism of
the situations in which his cartoons place him, combine to make Felix one of
the most recognized cartoon characters in film history. Felix was the first
character from animation to attain a level of popularity sufficient to draw
movie audiences
1925 Walt Disney Alice Comedies
The "Alice Comedies" are a series
of animated cartoons created by Walt Disney in the 1920s, in which a live
action little girl named Alice (originally played by Virginia Davis) and an
animated cat named Julius have adventures in an animated landscape.
1928 Walt Disney Steamboat willie
Steamboat
Willie was produced
in black-and-white by The Walt Disney Studio and released by Celebrity
Productions. The cartoon is considered the debut of Mickey Mouse, and his
girlfriend Minnie, but the characters had both appeared several months earlier
in test screenings. Steamboat Willie was the third of Mickey's films to be produced, but
was the first to be distributed.The film is also notable for being one of the first
cartoons with synchronized sound.
1930 Warner
Bros Looney Tunes
Sinking in the bathtub, was the very first Warner Bros. theatrical cartoon
short as well as the very first of the Looney Tunes series. Made in 1930, this short marked the theatrical debut
of Bosko the "Talk-Ink Kid" whom Harman and Ising had created to show
to Warner Brothers. Bosko became their first star character, surpassed only
much later by Porky Pig and Daffy Duck. Also, this is
the first publicly released non-Disney cartoon to have a pre-recorded
soundtrack
1937 Disney’s “Snow White and the Seven Dwarfs”
It is the first full-length cel animated feature in
motion picture history, the first animated feature film produced in the United
States, the first produced in full colour, the first to be produced by Walt
Disney Productions, and the first in the Walt Disney Animated Classics series.
1945 Momotaro’s Divine Sea Warriors
The first Japanese feature-length animated film. It
was made as a propoganda film for the
war by the Japanese Naval Ministry.
A 3D or 3-D (three-dimensional) film or S3D (stereoscopic 3D) film is a motion picture that enhances the illusion of depth perception. The most common approach to the production of 3D films is derived from stereoscopic photography. In it, a regular motion picture camera system is used to record the images as seen from two perspectives (or computer-generated imagery generates the two perspectives in post-production), and special projection hardware and/or eyewear are used to provide the illusion of depth when viewing the film.
1960 Primetime animated - The Flintstones television series.
The Flintstones is an animated, prime-time American television sitcom that was broadcast from September 30, 1960, to April 1, 1966, on ABC. The show was produced by Hanna-Barbera. The Flintstones was about a working-class Stone Age man's life with his family and his next-door neighbor and best friend.
1984 Fully CGI - animation film - The adventures of Andre and Wally B
The Adventures of André and Wally B. is an animated short made in 1984 by The Graphics Group, then a division of Lucasfilm which was later renamed Pixar before being spun off as a separate company on February 3, 1986. The animation in the film was by John Lasseter, who was then working on his first computer animated project with Lucasfilm and as a result of the success of this project and others would become an important executive at Pixar. The animation was groundbreaking by the standards of the time and helped spark the film industry's interest in computer animation. The film was released on July 25, 1984, at SIGGRAPH in Minneapolis.
1993 CGI- animated TV series Insektors
Insektors is a 1994 French animated TV series about a conflict between two tribes of anthropomorphic insects: the Joyces (an airborne, brightly coloured race) and the Yuks (a dank, dark race fixated on keeping their furnaces burning in order to survive). Made in a small studio, Fantome, in France, it was the 1994 recipient of a "Children and Young People" Emmy Award. It was directed by Georges LaCroix and Renato, and written by Eric Rondeaux, Véronique Herbaut and Marc Perrier.
2003 first flash - animation film - Wizard and giants.
agos y Gigantes (simply known as Wizards and Giants in English) is a 2003 Mexican animated fantasy-comedy filmproduced by Ánima Estudios and 20th Century Fox and released on November 19, 2003. This is the first feature film from Ánima Estudios and the first theatrically released animated film created with Adobe Flash, a program often used for internet cartoons. It was also the first Mexican animated feature in 30 years.
2012 stop - motion film to use 3D printing technology for models ParaNorman
Stop-motion is a traditional film-making technique that dates back to the 19th Century. It involves using puppet models that are gently repositioned frame by frame to create the illusion of movement.Traditionally, individual facial expressions would be sculpted by hand out of clay, but the producers of ParaNorman built up a library of 8,800 3D-printed faces for the main character alone, which could be used in various sequences, to give him about 1.5 million different expressions.Production house Laika began experimenting with 3D printers in the production of its 2008 film Coraline, in which the lead character managed a comparatively feeble 200,000 expressions.
Thursday, 4 June 2015
Annotated Screen grabs
This is the first step of creating my animation. I have gathered all the pictures I have taken and then imported them all onto the editing software 'final cut'. I have put each photo in order to create my stop motion animation video. this will be shown when i hit play, however there is still a problem. The animation is shows each photo for a log period of time.
My animation is slow due to each picture to be shown for a too long of a period. to make my animation flow better i had to change the duration of each clip. once i selected all the clips, i changed the duration to about one 8th of a second. this made my animation run a lot smoother and give it a good flow.
I added various different sound effects but some had to overlap each other. Such as the park scene I have birds singing, footsteps and also a dog barking. I have added these three sounds effect in as I wanted to show and give a realistic sense to the location.
I have put in many different sound effect to give the sense of what is happening and where it is happening. But I also want to give more emotion within the animation, so i have decided to add a sad moving music at the start to set the mood for the animation and then to finish it of throughout my last couple of scenes i wanted to give a better emotion, setting the mood That help for heroes does a good job.
Animation Presentation
http://www.slideshare.net/kmcw1997/animation-evaluation-48983372
Feedback Questionnaire
1ST PERSON
1.) What do you think the message of our Animation is ?
In my opinion i believe that the animation that you have created gives off the message that people don't appreciate what "Help for Heroes" for the families and people whom has served the country in the army.
2.) What do you think is the best bit of the Animation ?
I personally think the overall process of the character regaining health and strength after the accident really makes the viewer feel happy and pleased that the person whom put their lives at risk for ours has received good treatment and recovered to full health again.
3.) What would you improve if you could?
The only thing i would improve if i could would be the length of the advert, i would love to learn more about this character and understand what she went through during her service within the Army.
4.) Would you like to see this on TV.
I would love to this this on TV, i believe that many people after seeing this advert will realise how important Help for Heroes is and what they do for those in need including both those who has served time in the Army and their family.
2ND PERSON
1.) What do you think the message of our Animation is ?
I believe that the message from the Animation you have created is to show the viewers what "Help for Heroes" stand for and what they do to support those who have served time in the Army and their families.
2.) What do you think is the best bit of the Animation ?
I think the best part of the animation is the character competing in the race at the end of the video. The reason why i like this part so much is because it shows how Help for Heroes supported this person after being hospitalised to the point where they have regained full health and is competing within a race. It lets the viewers understand the amount of hard work and support that the charity go through for those in need.
3.) What would you improve if you could? The only thing i would improve would be to show more about what the character done within the Army and what she had to go through every day when she was putting her life in the line to serve and protect her country. I believe this will help the viewer have a greater understanding on what these kind of people go through during the army.
4.) Would you like to see this on TV.
Yes, i think by having this shown on TV it will raise the awareness of Help for Heroes and help them gain the recognition that they deserve.
2.) What do you think is the best bit of the Animation ?
3.) What would you improve if you could?
1.) What do you think the message of our Animation is ?
In my opinion i believe that the animation that you have created gives off the message that people don't appreciate what "Help for Heroes" for the families and people whom has served the country in the army.
2.) What do you think is the best bit of the Animation ?
I personally think the overall process of the character regaining health and strength after the accident really makes the viewer feel happy and pleased that the person whom put their lives at risk for ours has received good treatment and recovered to full health again.
3.) What would you improve if you could?
The only thing i would improve if i could would be the length of the advert, i would love to learn more about this character and understand what she went through during her service within the Army.
4.) Would you like to see this on TV.
I would love to this this on TV, i believe that many people after seeing this advert will realise how important Help for Heroes is and what they do for those in need including both those who has served time in the Army and their family.
2ND PERSON
1.) What do you think the message of our Animation is ?
I believe that the message from the Animation you have created is to show the viewers what "Help for Heroes" stand for and what they do to support those who have served time in the Army and their families.
2.) What do you think is the best bit of the Animation ?
I think the best part of the animation is the character competing in the race at the end of the video. The reason why i like this part so much is because it shows how Help for Heroes supported this person after being hospitalised to the point where they have regained full health and is competing within a race. It lets the viewers understand the amount of hard work and support that the charity go through for those in need.
3.) What would you improve if you could? The only thing i would improve would be to show more about what the character done within the Army and what she had to go through every day when she was putting her life in the line to serve and protect her country. I believe this will help the viewer have a greater understanding on what these kind of people go through during the army.
4.) Would you like to see this on TV.
Yes, i think by having this shown on TV it will raise the awareness of Help for Heroes and help them gain the recognition that they deserve.
3RD PERSON.
1.) What do you think the message of our Animation is ?
I think that the message of your animation is to simply respect and understand those who go into the army to represent our country and protect it. At the end of the day people are putting their lives at risks for ours and the work that Help for Heroes does is not appreciated enough.
2.) What do you think is the best bit of the Animation ?
The best bit of the animation is when it shows the character alone on a park bench upset. However it then shows a representative from Help for Heroes sitting down next to her to support her and regain full health, this is my favourite part as it shows that Help for Heroes will always be there for those in need.
3.) What would you improve if you could?
If i could i would improve the length of her recovery process just to show the viewers how much support and work that Help for Heroes go through to help those in need and to return to their normal lives they once had.
4.) Would you like to see this on TV.
4.) Would you like to see this on TV.
I think by this video being shown on TV, it will be a huge positive boost for Help for Heroes as a charity in the way that it will be great publicity for them which in the long run will help those recovering from live in the army.
Camera Test Shot analysis
During our animation that we created, we tried to produce a number of different camera angles within the animation to give the whole video more of a dynamic/realistic look and feel to animation.
From this example we tried to create a close up shot during this scene. The reason why we chose this specific camera angle is to show to the audience the characters emotion at that current point in time. As you can see from the photo shown above the character is clearly upset and crying, with the use of a close up angle we are able to show this clearly to the audience so they can engage with the characters emotion first hand and understand how she is feeling. This specific camera angle also allows the viewer to clearly see the characters facial expressions such as features and in this example tears.
This second example shows the character in the gym. In this scene we wanted to make sure we included as much gym equipment in the scene as possible to give the viewer a clear understanding of the environment that the character is in. To accomplish this we chose to create a wide angle shot, this allowed us to include as much gym equipment and the "Help for Heroes" banner in the background. This was done to not only add more interest into the scene but as previously mentioned before, to allow the viewers to have a clear understanding of the environment that the character is placed in at that point in time.
This final example plays a very important part in the animation due to the fact that its the event that puts the character into hospital. As this is such an important scene in our animation, we had to make sure we created the perfect camera angle to make sure we included everything that was happening in the scene so that the viewer sees exactly what happens. We chose to create a wide angle shot for this scene as we wanted to make sure that the car crash was clearly in the scene for the viewers.
Copyright Research
What is Copyright?
Copyright is essentially a legal document which allows you to protect any idea or creation you have come up with. This "Protection" will stop people having the right to take your idea and use it as theirs or use your idea freely (such as songs or video footage). Copyright tends to be given to the originator for a fixed number of years.
How can you use Copyright?
You can use copy right to protect any valuable work that you have created yourself to stop other people from either using it or claiming it as their own. For example if you create a song and someone else hears it and use it, they can claim ownership of that song. However if you place copyright on that song you have created, no one can legally take that song and claim it as their own apart from the person who originally created it.
Types of Copyright?
You can receive copyright for many different types of media such as:
- Books
- Film/Video Footage
- Music
- Photographs
However the copyright holder also has the right to sell their creating to another company, for example Dr Dre who created "Beats" recently sold his creation to Apple which gains them the right to feely sell the Beats product and make a profit from it legally.
Copyright within Adverts?
Adverts will usually have a copyright to simply stop other companies from stealing any ideas or creations that other companies may produce. An example for this could be "Compare the Market" their adverts features a loveable Meerkat whom is well known for the Compare the Market/Meerkat adverts, however if another company creates a car insurance advert also using a talking Meerkat, due to copyright reasons Compare the Market could sue the other company for illegally using their idea to make money.
Copyright within Film?
Films will always have a copyright, this is simply because of the popularity in illegal film downloading also known as "piracy". Films if successful can make Billions of pounds, therefore it is extremely important that the footage shown and created within the film is copyrighted to prevent anyone from using the footage at their free will to potentially make their own money from it. Again if caught illegally using copyrighted footage, you can receive a huge fine and in some cases receive a prison sentence.
Copyright within Music?
New music is being produced and released every second of every day. Even though copyright isn't as important for those who are just starting out in the music industry, mega stars such as "Jay Z" and "Ed Sheeran" create songs which will then create a huge amount of money, sometimes millions. This then means any song/music idea they come up with or create MUST be copyrighted to prevent anyone using their song ideas to create their own and make their own money from it. There are still court cases being brought up to this day by song writers which create a song over 20 years ago and claim that people are copying their song now, this is a common problem which can sometimes end in a artist receiving a large fine for breaching copyright and essentially stealing someone else's song.
How does this link with my animation?
Due to the fact that our animation is an advert for a charity, if this was a real life scenario we would need to get the animation copyrighted to stop anyone else from copying our idea that we have created.
Copyright is essentially a legal document which allows you to protect any idea or creation you have come up with. This "Protection" will stop people having the right to take your idea and use it as theirs or use your idea freely (such as songs or video footage). Copyright tends to be given to the originator for a fixed number of years.
How can you use Copyright?
You can use copy right to protect any valuable work that you have created yourself to stop other people from either using it or claiming it as their own. For example if you create a song and someone else hears it and use it, they can claim ownership of that song. However if you place copyright on that song you have created, no one can legally take that song and claim it as their own apart from the person who originally created it.
Types of Copyright?
You can receive copyright for many different types of media such as:
- Books
- Film/Video Footage
- Music
- Photographs
However the copyright holder also has the right to sell their creating to another company, for example Dr Dre who created "Beats" recently sold his creation to Apple which gains them the right to feely sell the Beats product and make a profit from it legally.
Copyright within Adverts?
Adverts will usually have a copyright to simply stop other companies from stealing any ideas or creations that other companies may produce. An example for this could be "Compare the Market" their adverts features a loveable Meerkat whom is well known for the Compare the Market/Meerkat adverts, however if another company creates a car insurance advert also using a talking Meerkat, due to copyright reasons Compare the Market could sue the other company for illegally using their idea to make money.
Copyright within Film?
Films will always have a copyright, this is simply because of the popularity in illegal film downloading also known as "piracy". Films if successful can make Billions of pounds, therefore it is extremely important that the footage shown and created within the film is copyrighted to prevent anyone from using the footage at their free will to potentially make their own money from it. Again if caught illegally using copyrighted footage, you can receive a huge fine and in some cases receive a prison sentence.
Copyright within Music?
New music is being produced and released every second of every day. Even though copyright isn't as important for those who are just starting out in the music industry, mega stars such as "Jay Z" and "Ed Sheeran" create songs which will then create a huge amount of money, sometimes millions. This then means any song/music idea they come up with or create MUST be copyrighted to prevent anyone using their song ideas to create their own and make their own money from it. There are still court cases being brought up to this day by song writers which create a song over 20 years ago and claim that people are copying their song now, this is a common problem which can sometimes end in a artist receiving a large fine for breaching copyright and essentially stealing someone else's song.
How does this link with my animation?
Due to the fact that our animation is an advert for a charity, if this was a real life scenario we would need to get the animation copyrighted to stop anyone else from copying our idea that we have created.
Team Meeting Minute
During this meeting we discussed a number of different topics that needed to be completed during the following weeks ahead. Between us we divided the work into 3 different sections.
Tom Madkins: Filming, editing and creating the animation.
Kieran McWilliam: Story Ideas and planning.
Charlie Wheelhouse: Sounds effects and lighting.
Once we sorted out what everyone was doing, we started to work on making the animation relate to our charity (Help For Heroes). We originally was going to use lego to create our animation but we then soon realised that we needed to take a more "serious" approach to the animation, so we all came up with the idea to use paper cut out animation. Baring this in mind we had to make sure we made the animation clear to understand what the charity does and what they stand for, we discussed a number of different ideas which all seemed good at the time but we soon finally settled down with one strong idea which we believe represents Help For Heroes in the best way possible.
After deciding on our idea, we then had our own jobs to do (as listed above). Each of our jobs were vital in the process of creating this animation as they all rely on each other in order to create a successful animation. This meeting lasted roughly 10-15 minutes.
Tom Madkins: Filming, editing and creating the animation.
Kieran McWilliam: Story Ideas and planning.
Charlie Wheelhouse: Sounds effects and lighting.
Once we sorted out what everyone was doing, we started to work on making the animation relate to our charity (Help For Heroes). We originally was going to use lego to create our animation but we then soon realised that we needed to take a more "serious" approach to the animation, so we all came up with the idea to use paper cut out animation. Baring this in mind we had to make sure we made the animation clear to understand what the charity does and what they stand for, we discussed a number of different ideas which all seemed good at the time but we soon finally settled down with one strong idea which we believe represents Help For Heroes in the best way possible.
After deciding on our idea, we then had our own jobs to do (as listed above). Each of our jobs were vital in the process of creating this animation as they all rely on each other in order to create a successful animation. This meeting lasted roughly 10-15 minutes.
Visual Effect Editing Guide
When editing on final cut to create a animation, you need to be getting everything right from clips to transitions so the animation will look as professional as possible.
Clips
When starting an animation, you need to import all the clips you need. So, at the top of the window, click a tab saying 'file' where it should drop down and show options. There will be a option saying 'import' then that will also give you more options where one will say 'media'. This will take you to a small window where you can start browsing files for your clips to import them. Once you have selected all your footage, click the button saying 'import selected' and from here your footage will be ready to edit.
Laying on the timeline
When your footage is on the timeline, there are a few options on how you can edit. The first option is simple but can be long as you have to drag each clip to their correct position on the timeline and get them into the correct order. The second option is to go to the top of the window and select the tab 'edit' then 'select all' this then means that all the footage will be highlighted and drag all the selected clips and move them into the correct position.
Cutting
When trying to cut down your clips to the right length. Sometimes this can be a long process as you need to select modify at the top of the window and then select 'change duration'. This will help you later the size of the clips.
Transitions
With final cut, you can add transitions to the animation to make it look more professional. How to do this is by going to the top and selecting 'edit' then 'effects' and then 'video transitions'. There are plenty of options from fades to wipes to dissolves to shapes.
Adding sound effects and music
When choosing to add sound effects and music to your animation you do this the same way as you didi when importing the images. Once imported the selected sounds and music, all you need to do is drag it underneath the footage so it plays at the same time as the clip.
Exporting the document
When exporting your movie you need to go to "file" then down to "Export" then you want to export it as a quick time movie and then you can save it to your desktop so that it is easy to access.

Clips
When starting an animation, you need to import all the clips you need. So, at the top of the window, click a tab saying 'file' where it should drop down and show options. There will be a option saying 'import' then that will also give you more options where one will say 'media'. This will take you to a small window where you can start browsing files for your clips to import them. Once you have selected all your footage, click the button saying 'import selected' and from here your footage will be ready to edit.

Laying on the timeline
When your footage is on the timeline, there are a few options on how you can edit. The first option is simple but can be long as you have to drag each clip to their correct position on the timeline and get them into the correct order. The second option is to go to the top of the window and select the tab 'edit' then 'select all' this then means that all the footage will be highlighted and drag all the selected clips and move them into the correct position.

Cutting
When trying to cut down your clips to the right length. Sometimes this can be a long process as you need to select modify at the top of the window and then select 'change duration'. This will help you later the size of the clips.
Transitions
With final cut, you can add transitions to the animation to make it look more professional. How to do this is by going to the top and selecting 'edit' then 'effects' and then 'video transitions'. There are plenty of options from fades to wipes to dissolves to shapes.
Adding sound effects and music
When choosing to add sound effects and music to your animation you do this the same way as you didi when importing the images. Once imported the selected sounds and music, all you need to do is drag it underneath the footage so it plays at the same time as the clip.

Exporting the document
When exporting your movie you need to go to "file" then down to "Export" then you want to export it as a quick time movie and then you can save it to your desktop so that it is easy to access.

Consideration Of Camera
Within animations there can be a variety of different camera shot. Each shot will have different kind of movements within the animation.
To shoot our animation we have placed the camera on a clamp and then positioned the camera over piece of paper where my animation will be taking place. We had to consider many different variables that may occur during the filming of our animation.
We have decided to place the camera above the table surface by using a clamp, this has allowed us to place the drawn out animation underneath. having the clamp has allowed us to place our animation on a flat surface. this has helped us as now we don't have to stick the cut out onto a wall and have the risk of them falling off. With the animation being filmed on a flat surface there is a less risk of the cut outs to move drastically.
As we have decided to place the camera above the worktop we now have to consider the different effect that the camera will do due to various different surroundings.
As the camera is above the animation then the lighting in the room may cause the camera to cast a shadow onto the animation, we had to overcome this by chafing the positioning of the camera so there was no shadow over the top. we had moved away from any windows and waited for it go to dark before filming, this reduced the risk of the lighting being changed throughout the filming process.
Another issue that we would have to consider throughout the filming of our animation would be the solidarty of the stand and the camera that is placed in the stand. we had to make sure that the camera would stay in one place so there is no movement while filming. We had to firmly put in place the stand with various different weights to make sure it didn't move or even fall over. If we did this wrong then the camera could fall and brake and then also ruin our animation.
The last thing we had to consider was how we was actually going to film the animation, we didn't want any shadows of the person filming, or even the whole animation moving when we change the scene. We have decided to place down masking tape so each time that we changed the scene we would know where to exactly place the piece of A4 paper. when filming we all moved clear out of the lighting and stepped to one side. the prevents lighting change and also other body parts being in the camera shot.
To shoot our animation we have placed the camera on a clamp and then positioned the camera over piece of paper where my animation will be taking place. We had to consider many different variables that may occur during the filming of our animation.
We have decided to place the camera above the table surface by using a clamp, this has allowed us to place the drawn out animation underneath. having the clamp has allowed us to place our animation on a flat surface. this has helped us as now we don't have to stick the cut out onto a wall and have the risk of them falling off. With the animation being filmed on a flat surface there is a less risk of the cut outs to move drastically.
As we have decided to place the camera above the worktop we now have to consider the different effect that the camera will do due to various different surroundings.
As the camera is above the animation then the lighting in the room may cause the camera to cast a shadow onto the animation, we had to overcome this by chafing the positioning of the camera so there was no shadow over the top. we had moved away from any windows and waited for it go to dark before filming, this reduced the risk of the lighting being changed throughout the filming process.
Another issue that we would have to consider throughout the filming of our animation would be the solidarty of the stand and the camera that is placed in the stand. we had to make sure that the camera would stay in one place so there is no movement while filming. We had to firmly put in place the stand with various different weights to make sure it didn't move or even fall over. If we did this wrong then the camera could fall and brake and then also ruin our animation.
The last thing we had to consider was how we was actually going to film the animation, we didn't want any shadows of the person filming, or even the whole animation moving when we change the scene. We have decided to place down masking tape so each time that we changed the scene we would know where to exactly place the piece of A4 paper. when filming we all moved clear out of the lighting and stepped to one side. the prevents lighting change and also other body parts being in the camera shot.
Friday, 29 May 2015
Analysis of Movement.
Throughout the creation of my animation the main difficulty we came across what where the camera would be positioned and also what it would be positioned with. we used various different methods and each time filmed a small section of the animation to see what would give the best camera shot.
1st
Our first and worst testing was holding the camera and each time taking a picture of each step. Even though we decided that the whole camera screen would be taken up by A4 piece of paper our animation was on. when we went looked at the part we had filmed we had noticed no matter how hard we tired to line the camera up it constantly moved. this was our worst attempt as we felt instead of actually watching what was going on in the animation, you was adjusting your eyes more to the angle of the camera shot.

Items used;
- Camera
- Arms
-Table
Here are 3 different shots from the first Camera test shot. you can tell how the A4 piece of paper moves across the screen.
2nd
Our second Camera shot testing was almost perfect. we decided that we would use a clamp to hold the camera still and in place. we placed masking tape around the A4 piece of paper to make sure when we changed scene the paper would be in the same place. However where we had decided to set up the camera was what caused the problem. We had set it up in front of a window. while filming a section of our animation we didn't notice the changing in lighting as we was in the same room with the light on. The weather outside when dark and light repeatedly causing a different lighting for each different camera shot we took. This gave each individual picture a different lighting contrast making the whole clip look tacky.

Items used:
- Camera
- Clamp
- Masking tape
- Window
Here are 3 different shots that where taken through the process of the second camera test shot. you can clearly see on the blue background that the lighting has changed in each shot.
3rd
Our last Camera test shooting was our most successful and is the one we shall be using to film our animation. we took our information from our second testing as we felt that went really well but the lighting caused us the problem. We moved away from any windows and also waited for it to go dark outside. we felt it it was dark then there cannot be any light changed coming from anywhere apart from the actual light bulb itself. We set this all up in a room where there is a 'daylight' light which will also give good lighting. Masking tape was also again used so we knew exactly where to place each piece of paper. and the clamp was used to hold the camera in place. when we took each shot we all moved out of the light. we stood to the side of the camera and took the picture. We decided to move out the way as we felt out shadows would be shown on the animation if the lighting was behind us. This was our last camera shot testing and felt it came out with a very strong image.
Items used:
- Camera
- Clamp
- Masking tape
These are 3 shots that was taken from the last camera testing we did. As you can see the picture is very clear in all these, but most of all in all three you can see the picture is the same and also the lighting is the same making it a very clear camera shot on each.
.
1st
Our first and worst testing was holding the camera and each time taking a picture of each step. Even though we decided that the whole camera screen would be taken up by A4 piece of paper our animation was on. when we went looked at the part we had filmed we had noticed no matter how hard we tired to line the camera up it constantly moved. this was our worst attempt as we felt instead of actually watching what was going on in the animation, you was adjusting your eyes more to the angle of the camera shot.

Items used;
- Camera
- Arms
-Table
Here are 3 different shots from the first Camera test shot. you can tell how the A4 piece of paper moves across the screen.
2nd
Our second Camera shot testing was almost perfect. we decided that we would use a clamp to hold the camera still and in place. we placed masking tape around the A4 piece of paper to make sure when we changed scene the paper would be in the same place. However where we had decided to set up the camera was what caused the problem. We had set it up in front of a window. while filming a section of our animation we didn't notice the changing in lighting as we was in the same room with the light on. The weather outside when dark and light repeatedly causing a different lighting for each different camera shot we took. This gave each individual picture a different lighting contrast making the whole clip look tacky.

Items used:
- Camera
- Clamp
- Masking tape
- Window
Here are 3 different shots that where taken through the process of the second camera test shot. you can clearly see on the blue background that the lighting has changed in each shot.
3rd
Our last Camera test shooting was our most successful and is the one we shall be using to film our animation. we took our information from our second testing as we felt that went really well but the lighting caused us the problem. We moved away from any windows and also waited for it to go dark outside. we felt it it was dark then there cannot be any light changed coming from anywhere apart from the actual light bulb itself. We set this all up in a room where there is a 'daylight' light which will also give good lighting. Masking tape was also again used so we knew exactly where to place each piece of paper. and the clamp was used to hold the camera in place. when we took each shot we all moved out of the light. we stood to the side of the camera and took the picture. We decided to move out the way as we felt out shadows would be shown on the animation if the lighting was behind us. This was our last camera shot testing and felt it came out with a very strong image.
Items used:
- Camera
- Clamp
- Masking tape
These are 3 shots that was taken from the last camera testing we did. As you can see the picture is very clear in all these, but most of all in all three you can see the picture is the same and also the lighting is the same making it a very clear camera shot on each.
.
Thursday, 21 May 2015
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